
Masters Projects
The following projects were completed as part of my Master's in Game Design at the IT University of Copenhagen. Each project represents key milestones in my development as a gameplay designer, showcasing my skills in prototyping, interactive design, collaboration, sound design, and technical integration. These works demonstrate my ability to create engaging gameplay experiences, from early conceptual stages to polished, functional prototypes, across various game engines and design disciplines.
Project Delve
Project Delve is a 3D action-adventure game that follows the story of an adventurer who, after breaking into a cursed temple, becomes trapped after stealing a cursed treasure. The player must delve deeper into the temple to escape, navigating its dangerous depths using a grappling hook and a flare gun in a dynamic and engaging gameplay experience. Blending elements of Lovecraftian horror with Middle Eastern-inspired architecture, Project Delve challenges players to explore dark, mysterious environments, solve puzzles, and evade the mocking presence of an Old God who curses their every step. As you uncover the temple's secrets, you must rely in your wits and tolls to escape and survive.
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See our game design book here.
Wickie & The Soul Keeper

Wickie & The Soul Keeper is a 3D platformer puzzle game developed by a multidisciplinary team during DADIU 2022, where our project was nominated for the GDWC 2022 Student Game Award. In this game, players control Wickie, a small clockwork robot who falls from the top of his clock tower after it's struck by lightning. As Wickie, players must navigate their way back to the top by solving puzzles that repair the tower's mechanisms. the tower serves a crucial role in guiding would from limbo to the afterlife, and Wickie's journey becomes essential in restoring balance. I contributed as the composer and c-sound designer, crafting an immersive soundscape to enhance the game's atmosphere and emotional depth.


Wickie Videos
Waystone

Waystone: Exploring a Broken World is an exploratory game inspired by the Mayan myth of the Five Suns, the game presents a fractured world where players used ancient ruin stones, obtained through quests, to travel between different eras and regions of a shattered land. Each era, or "Sun", represents a unique time period and envrioment within the same broken world. As players explore, they uncover the story of how the world was torn apart, all while searching for their lost friend. Along the way, they meet NPCs, help various communities, and reconnect those who have been separated by the cataclysm, gradually learning how to navigate the complex timelines and restore balance.
Happy Cruise
Happy Cruise is a mobile game prototype where players take on the role of a cruise ship captain, managing various aspects of the journey, including the crew, economics, environmental impacts, and passenger requests. As captain, you are presented with scenarios and must make strategic decisions between two options, each offering both positive outcomes and unforeseen consequences. Balancing these elements is key to ensuring a successful voyage to your destination. the game challenges players to think critically and adapt to evolving situations, making each journey unique and engaging.



Haunted Maze - Lego x Unity 2021 Jam
As part of the Unity x LEGO Game Jam, I worked in a multidisciplinary team to create Haunted Maze,​ an interactive game powered by LEGO Technic and Mindstorms sensors. My role involved designing the game level, the gameplay mechanics, and the physical LEGO elements that integrated with the digital gameplay. The project won the award for "Most Innovative Experience" for its unique blend of tactile and digital interaction, creating a spooky, immersive experience that captured the essence of both physical and virtual play. Check out the article for the jam here.


